[The Outside]
Name: Ma'hu Yokashi
Gender: Female
Species: Human
Height: 4'5
Weight: 60 lbs
Date of Birth: 12/12
Age of Appearance: 18
Actual Age: 14
General Appearance: [19/20]
[The Inside]
Origin: True Ninja
Place of Birth: The Hidden Leaf Village
Organization/Occupation: Unaffiliated, Roams around.
General Personality: Ma'hu tends to stick to herself when near other people, she doesn't like growing bonds and she doesn't like connections. She tends to mind her own business and is very reclusive, she doesn't seem particularly nice but she also doesn't seem too rude either. She has a distaste for being noticed and often stays hidden in the shadows for most of her life or among crowds.
Likes: Going unnoticed, surprising people, panthers.
Dislikes: Beings noticed, places without any shadows or cover.
Habits:
Ma'Hu likes to stay in the shadows and she hardly ever is out in the light, she normally has a large supply of smoke bombs on her at the ready.
Goals: Be the stealthiest and most unnoticeable ninja in the world.
[Capabilities]
Classification: Technician
Advantages:
Martial Mastery III
Suitable in Subterfuge II
Gestureless I
Innate Power I
Power II
Disadvantages:
Powerful Enemy II (Unknown) As of yet the persons who find a disliking to Ma'hu is unknown, what is known is that she is wanted dead for information she may have that they do not want her to have.
Phobia of Hidden Sand Village Ninja I
Damned II Every time Ma'hu uses a ki technique she must roll a wp check, due to their dark natures. The check is 12 (she has a 5 wp). The level of failure depends on how many she misses the check by, each level equals the amount of Ki points the character looses. If the character doesn't have ki points to spend it will take that much away from their life point pool instead, counting it as a sacrifice.
1=10
2=20
3=30
4=40
5=50
6=60
Starting Weapon: Dagger
Weapon Mod: Shinobi Mod.
Shuriken
Kunai
Nodachi
Tetsubo
[The Past]
Timeline:
Ma'Hu is born.
Ma'hu is instantly thrown into training as a shinobi
Ma'hu masters stealth at the age of 5
Ma'hu learns how to bend shadows to her will to aid in her stealth
Ma'hu enter the chunin exam
Ma'hu fails her first exam
Ma'hu trains in the art of illusion and learns to control spirit fire
Ma'hu heads off for the next exam
Family:
Makine Yokashi
Ushima Yokashi
History: N/A
Style Mods:
Multiple Missles
Martial Arts:
Tai Chi
Ars Magnus:
Umbra: Attack of Shadows. 30 DP. 50 MK.
Chakra Abilities: Use of Chakra, Weight Elemination, Use of Necassary Energy, Chakra concealment, Inhumanity.
Chakra Techniques:
- Eye of the Void:
The user of this technique unlocks the full potential of their sight, a single black eye will form on the forehead of the user of the technique, the eye doesn’t seem to be moving but it does glow with a powerful supernatural presence, after a moment the eye will vanish and appear in the user's pupils, at that moment the user of this technique gains sight of all the vitals of a target as well as the best ways to go about striking said vitals. When the user does unleash an attack upon the point they wish to attack they will turn their main attacking area pure black and if the attack lands the area they hit will suddenly get invaded by the black, if the attack does damage and hits a critical location the black will spring forth as spines from that location. If the attack does serious damage to a limb it won’t remove it but instead the entire arm will get corrupted by the black and will simply act as if they had severe frostbite and not a missing limb, which is basically the same thing.
20 MK
Air Chakra: 5 (Dex)(Air)
Fire Chakra: 5 (Strength)(DArk) (Primary)
Earth Chakra: 6 (Constitution)(Dark)
Water Chakra: 6 (Power)(Fire)
-50 to Aiming
+25 to attack
+40 crit enhancement
Armor pen -2 to at’s.
(Combat Circumstance: Blinded and Surprised. -10)
- Dark Essence:
The user of this technique is blessed with a defensive shadow that will replace them in an instant, as the user this tech is using their defensive ability a shadow will slip in to take their place and they will be transported back 60 feet to safety where they can plan their next attack. If the shadow see’s that the enemy messed up somehow in their attack it will attack for it’s user, transforming it’s body into a sharp spike that springs forth into the enemy.
Level 1
20
Air Chakra: 8 (Agi)(DArk)
Water Chakra: 8 (Pow)(Dark)
+75 to dodge ability (Single). Transport 60 feet if successful. (-10 for darkness chakra)
- Darklings:
The Darklings, these creatures would almost count as mirages if it weren’t for their natures, they are extremely obvious when it comes to not being real, their bodies are faded into the world and their eyes are pure red crystals, they may take the shape of their summoner but they are not them. These creatures can only make one attack before vanishing back into the shadows in which they came from, normally there are only two darklings allowed on the battlefield at a time but these creatures are restless and it is not uncommon to be attacked by a hidden third one who managed to sneak themselves out of their realm.
Level 1
20
Lightning Chakra: 9 (DArk)(Dex)
Water Chakra: 9 (DArk)(Power)
Additional attack +3 Limited.
Almost Impossible Camo Attack. (Choose between the 3 extra attacks) (240 check)
(-10 darkness chakra)
- Visions of Nothing:
The user of this Technique first starts the ability by running their hand over their weapon or fist depending on their method of attack, as they do this a black liquid like flame will burst into life, leaking onto the floor and down the weapon. The user then charges forward and strikes, the weapon itself seems to make contact but unlike most things it seems to pass through as if the blow never landed. To those who aren’t effected it would seem like nothing happened at first, but if the attack was a sucess the targets eyes would start to glaze over and then their pupils will expand to fill their eyes. At that moment the target has become blind and are submerged in a world of darkness, unable to see the world they once knew very well.
40
Level 2
Water Chakra: 20 (Dark)(Power)
Lightning Chakra: 20 (Dark)(Dex)
160 check, Causes Blindness on successful attack.
320 difficulty check.
(No Damage -20) (Dark Chakra -10) (-75 action penalty -15)